DBK Studio 3D
3D Generalist Artist | DBK Studio 3D (2024 – 2026)
To deepen my 3D expertise, I joined DBK Studio 3D as a 3D Generalist Artist. In this role, I was responsible for the entire pipeline, including 3D modeling, texturing, rendering, post-production, and integrating 3D elements into drone footage.
Throughout my time there, I gained extensive experience with software like Blender, 3ds Max, and D5 Render. Additionally, I frequently collaborated with them as a freelance video editor, managing their video production needs.


